#include "gofgame/dungeonkeeper/menuscene/MenuScene.h"
#include "gofgame/dungeonkeeper/menuscene/MenuLayer.h"

using namespace gofgame::dungeonkeeper::menuscene;

bool MenuScene::init() {
	bool bRet = false;
	do 
	{
		CC_BREAK_IF(!CCScene::init());
		MenuLayer *ml = MenuLayer::create();
		this->addChild(ml);
		bRet = true;
	} while (0);
	return bRet;
}